Our journey continues as we find and start to explore the super creepy Blue Creek Apartment complex.
January 12, 2015 at 9:02 pm
Just hook it to my veins!
January 12, 2015 at 9:32 pm
A lifetime supply of Best Friends Plays would be great
January 13, 2015 at 12:19 am
That would be the best narcotic *^*
January 12, 2015 at 9:03 pm
I have been looking forward to this all day. I cannot thank you two enough for doing this for us.
January 12, 2015 at 9:13 pm
Pat’s voice is so secure and firm, it makes me feel good and safe, it feels like I’m in good hands.
January 12, 2015 at 10:16 pm
That is what they always think before he pushes them gagged and bound into the Woolie Hole.
January 14, 2015 at 6:16 pm
is the Woolie Hole a nasty, gaping vagina? cause in my circle of friends, we call that Dub’s Cave.
January 14, 2015 at 7:10 pm
The Woolie Hole is everything and nothing at the same time, is a place inside of you, that place that you can’t scape from, the place that you don’t want to remember, but is also a real hole, full of the most terrifying and dire nightmares that you can imagine . . . . There is where The Woolie lives . . .
April 19, 2015 at 11:29 pm
it’s super fitting with the whole Freudian themes of pleasure in the game too!
January 12, 2015 at 9:56 pm
Did you know that they modeled the characters after the original voice actors?
I’m amazed how happy Pat sounds. I mean, I”m cool, I’m learning and I’m having fun with their banter, but he sounds so fucking happy he’s playing this. Keep it up guys!
January 12, 2015 at 9:59 pm
starting to think this playthrough is going to be mat and pat vs the condomroachmen with their gigadodges
January 12, 2015 at 10:21 pm
This is truly the apartment complex where the Devil lives.
January 12, 2015 at 10:52 pm
I think I have a newfound respect for Matt and Pat. I mean, I’ve always had a deep respect for the zaibatsu, the reason I continue to watch their content three years later is because they’ve always been honest and cared about the quality of their work.
But man, this just blows everything else out of the water. Whereas other LP’ers are content to make hundreds of episodes of games like Flappy Bird, Happy Wheels, Minecrafts, and loads of PewDieBait titles, the Best Friends are playing one of the most revered masterpieces in the medium, to show it to people who can’t afford to buy a PlayStation 2 and a rare copy of the game themselves and give the game the respect it deserves.
They’re focusing on the game, analysing it and generally just being informative as fuck. They shut up completely for the cutscenes that have dialogue, because they know some people are actually watching this as a first full time experience in Silent Hill 2, and because they want to give the game the respect it deserves, the respect that Konami (or at least, some specific people in Konami….) had sadly denied it.
Them shutting up for cutscenes is, to me, a real indicator of professionalism. They’re making this one about the game, not the people playing it, and that’s what most Let’s Players lack.
I can already tell this is going to be a huge labour of love on the part of Pat and Matt, because Let’s Playing to them isn’t just a chance for a quick and easy paycheck, it’s their work, and they want to do right by their fans.
It’s funny, because in Silent Hill Downpour, they joked about their Let’s Play not exactly being “fine art”, but man, sometimes I feel like Best Friends Play comes damn close. Why can’t more content creators be like this?
January 12, 2015 at 11:00 pm
Pat, I know you probably don’t read these, but this was making me cringe during the video. In order to stomp out them maggots, you have to lower your weapon (release R1 or whatever) then press X.
January 13, 2015 at 1:35 am
Also, the two-handed bash that you can hit the enemies on the ground with is determined by button sensitivity, just ready the weapon and smash that x button… But the stomp is the best.
January 12, 2015 at 11:19 pm
Pat’s commentary reminds me of Plague’s. I mean that in a good way.
January 13, 2015 at 12:04 am
At 11:51 Pat realized he could dance if he wanted
January 13, 2015 at 2:07 pm
But he can’t leave his friends behind.
If anything, they’d be the ones leaving him.
January 13, 2015 at 12:46 am
Lovin this LP!
January 13, 2015 at 1:16 am
If you guys are interested regarding stuff about how Guy Cihi got the voices into the hd collection and shit, there is an interview with Guy posted here: (WARNING SPOILERS IF YOU HAVNT BEATEN THE GAME) http://channelawesome.com/horrorcast-ep-04-interview-with-guy-cihi-part-1/
January 13, 2015 at 2:37 am
I can watch this. I can watch this nine times!
January 13, 2015 at 2:56 am
11:01. Fucking bars blocking you.
11:03 Bars are fucking gone.
That’s actually kind of freaky.
January 13, 2015 at 2:58 am
Oh nevermind. It was a camera shift. Ignore me, i’m an idiot.
January 13, 2015 at 6:56 am
The voice CAN be changed for SH2 in the HD collection, not for SH3, I heard it was due to the fact that one of the voice actors had passed away and the voice actress for Heather could not be contacted, something like that.
January 13, 2015 at 8:32 pm
The voice actor for Douglas died the same year the game came out I think.
January 13, 2015 at 2:26 pm
You know, maybe it’s just me but I always assumed the “Hole” in question at Neely’s was a reference to the events coming up in the Prison. Holes play a big part in the progression there.
January 13, 2015 at 4:15 pm
So, is this all going to be about his sexual frustration during his wife’s illness? Or about him cheating on her during her illness? Or him being disgusted by her during sex because of her illness? Or something something sex something something illness?
January 13, 2015 at 5:42 pm
Maybe yes, maybe no. 🙂 There are things that don’t get given specific answers. However, I’d rather it be that way than him wearing a different shirt at some point because you happened to glance at a porno mag or explore a bathroom.
There’s more to it, though. Much more.
January 13, 2015 at 5:50 pm
About the hole being “thinking ahead,” I’m surprised you mentioned that and not the fact that the antagonist of Silent Hill 4 is mentioned by name in a newpaper clipping found in SH2 (I think, actually, near that apartment complex). I think of it more as building lore that could be explored later. Just as SH3 expands on stuff set up in SH1.
James looking at items is a really cool way to have hidden stuff aside from having the glimmer. Wind Waker actually did that too. Cue speculation that Zelda stole from SH2. I’m not sure if SH2 is the first to do that, or not, though.
LOL at the part with the skittering enemy bodies. Just goes to show you can never quite predict what SH2 has in store for you. Still, actually fighting enemies in SH2 is something I generally avoid doing. I guess with the tight corridors in this part I guess it is hard (I think I was still fighting them by this point). However, you have the ammo trick going, so all’s fair.
It’s worth noting that this point of the game is very open. You have dead ends, sure, but you can wander through a good chunk of the map, exploring, and finding items (i.e. health drinks and ammo and such). Plus your map will update with things such as dead ends. The way SH2 and 3 uses its map is just excellent. It shows that horror games don’t have to constantly leave you lost and confused to be tense.
January 13, 2015 at 7:43 pm
I wish that happy burger was a real place I bet their food would kick ass
January 13, 2015 at 10:14 pm
Pat, don’t target the enemy when it’s on the ground. Just walk up to it and press the attack button to stomp/kick it and it will die.
January 14, 2015 at 8:10 am
I agree with what Pat says about the appartment building. I remember it as the scariest part in the game.
Also, i just love the monster design in this game. They are so freaking disturbing. I recently replayed Silent Hill 3 and I was immediately reminded of what I didn’t like about that game. The monster design is so dumb. What’s up with the walking eyeball chickens and those weird popeye-esque dudes? In SH2 the monsters add to the creepy atmosphere. In SH3 they destroy it. Granted, the game still managed to scare the flip out of me, but never because of the enemies.
January 14, 2015 at 1:13 pm
Honestly I don’t think it can compare to prison. I was standing on that platform in the yard expecting a bossfight for 5 minutes scared shitless.
January 15, 2015 at 8:05 am
Well, to be honest, it’s been many years since I played this game, so I might misremember 😉
And now that you mention it I vividly remember that yard from the prison. I agree. That is also freaking scary.
January 14, 2015 at 2:57 pm
Seriously guys, just use the chainsaw. At least once or twice…
January 14, 2015 at 10:07 pm
There was a Fireaxe here, it’s gone now.
January 21, 2015 at 3:36 am
pat seems to like it when things vibrate nicely.
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