I bet you’re shocked we made it to part 2, aren’t you? But can there be a part three? And if so, will the tides turn for our incompetent commanders?
February 22, 2016 at 10:26 pm
See guys? This is what you get for not using yourselves as characters. Bet your ass custom Matt/Pat/whoever would have saved the mission(s)
February 22, 2016 at 10:39 pm
Custom Liam would have jumped the gun and saved the day, as he is wont to do.
February 25, 2016 at 6:18 pm
XCOM-Pat could have utilized half cover as full cover
February 22, 2016 at 10:38 pm
We need a team of 6 Plagues.
February 24, 2016 at 9:56 am
…..naw 1 Plague and 5 sexy predator grills :3
February 24, 2016 at 5:18 pm
Sexy predator grills? So Plague just out there in the middle of ButtFuck Nowhere with 5 chome barbecues? Going “Hey there, you intergalactic superpowers you, do you want some of this delicious *cough*cough* meat?”
after eating the meat they pass out and awaken in plague’s creepy barn on a conveyor belt where he’s like “Soylent green isn’t people…”.
February 23, 2016 at 1:11 am
Is that the Honest Trailers guy?
February 23, 2016 at 3:49 am
When/if this inevitably fails, i would still love to see a playthrough on Normal.
This is the kind of play that would make a Normal mission a 50/50 operation, but on this difficulty it’s just gonna be a stomp.
But uuh… don’t let that discourage you, I’m sure you’ll turn this campaign right around in the next episode. Totally.
February 23, 2016 at 9:57 am
Best friends. Listen, I love you guys but Pat is literally making shitty, rookie mistakes every time he moves a unit. And I don’t mean “Unversed with X-COM 2’s new mechanics” mistakes, I mean “Playing like this wouldn’t have gotten you through X-COM: Enemy Within on the easiest setting” mistakes.
Making a unit EVER sprint instead of taking both turns to make sure you don’t pop a pod during movement, moving to flank without getting as close as possible, not moving to full cover as soon as possible and thinking half cover is EVER “good enough”.
You need to restart this LP if you want it to be anything but gut-churningly embarrassing from anyone with any kind of knowledge about the series.
February 23, 2016 at 3:36 pm
man carol has already a pretty screw up history, as a rookie she first saw what the aliens could do, she saw how they kill every single one of their comrades and somehow survive, then when she became a better soldier and things seem to go better in the second mission, then everything turn to the worst when she was controlled by the dam aliens and end up killing one of her comareds with her own hands and worst of all maybe if that alien did not control her she wouldn’t have the chance to escape alive
February 23, 2016 at 4:48 pm
I can only assume that Pat is tanking for comedic value, no one could accidentally play this badly.
February 23, 2016 at 10:19 pm
Glad to see other people can notice that Pat is making rookie mistakes hopefully enough tips for playing xcom make it through twitter and the subreddit to improve his skills overall.
February 24, 2016 at 6:05 am
Jesus. I say this with the utmost love and respect for you guys, and as a longtime fan:
Pat, your tactics are absolute garbage. With the way you’re playing, this series won’t make it past episode 10, at best. By the time the Avatar Project doom counter shows up, you’re not going to have enough dudes to go and complete any missions to stop it. The only way you have a ghost of a chance if you keep playing the way you’ve played in these first two episodes is if you summon a few copies of Sid Meier.
A few tips:
1 – Quit using half-cover.
2 – Stop taking shots that have lower than 70% chance to hit.
3 – Quit using overwatch, especially while you’re in half-cover. If you have a 40% chance shot on a guy, consider that him being in the open while running your overwatch shot, and the aim penalty you take for an overwatch shot effectively cancel each other out, leaving you with almost the same chance to hit as if you’d just shot at him with that 40% chance in the first place.
4 – Never leave yourself in a position to be flanked by the enemy. Even if it means pulling back a bit, it’s better to have
to abort a mission with more people alive, than to maybe have a chance at winning with heavy losses, and that’s in a best-case scenario where you actually win, and don’t lose because of the terrible shots you keep taking while in half-cover.
February 24, 2016 at 8:46 am
I thought that I would be bored with this strategy game LP (Strategy games usually bore me to death), but this is great. This might even be the new salt LP.
February 24, 2016 at 8:54 pm
If the reason you have no create-a-characters is because you’re concerned about them not surviving long enough to be worth the trouble, then there’s a solution:
Make yourselves VIPs in the character pool, and make the Ustabiaz the Dark VIPs – that way they’ll be an incentive to save, and none of them will be soldiers that can die to RNG.
February 25, 2016 at 10:39 am
Pat is brave. I’ll always remember that. Lol good for you for trying this.
December 11, 2016 at 6:38 pm
Man…going back and watching this later in the year, it’s almost depressing to see the amount of rookie mistakes Pat made in this fuckthrough. Such basic mistakes that even doing this in Enemy Within’s easiest difficulty would result in a hilarious amount of casualties.
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