IN ENGRISH NOW FOR ALL OF YOUR PLEASURE
Check it out on Play-Asia: http://www.play-asia.com/super-robot-wars-og-the-moon-dwellers-english/13/709tgp
September 6, 2016 at 3:46 pm
Awesome, I loved the last video of Super Robot Wars! That’s a great description as well.
September 6, 2016 at 6:01 pm
“What a Damn itty operator”
“I have been enticed out”
I like the way the translators saw the mishmash of kanji and katakana used in the original game to show weird, stilted speech and just turned it into incomprehensible engrish.
September 6, 2016 at 9:52 pm
Maps have been fully 3D in most major SRWs since the PS2 era. The first SRWZ was notable for having lots of animated events on the map with the little 3D robot models.
The last game you guys played on video, SRWZ3: Tengoku-Hen, had the shitty top down maps and head graphics for unit positions (like the GBA and DS games) because it also hap a portable version, the same as Z2. Of course, the Vita could totally have handled 3D maps, so it was probably more of a cost-cutting measure.
PS2 OG games had roughly the same production values as the licensed ones, but on PS3 and 4 it’s hard to deny that 2nd OGs and Moon Dwellers look significantly better than the Z series.
If you guys ever play an ACE game for the site, I recommend getting a save with everything unlocked (because there are tons of units and locations you’d care about that it takes forever to get normally). I would also caution you against ACE R on PS3. It feels unfinished and lacks a lot of key features from ACE 2 and 3, (like versus mode and stage select) in addition to a smaller roster (with fewer units per series and no playable villains).
September 6, 2016 at 10:07 pm
Woolie’s complaint about have to wait for a stock explosion after big final attacks was also fixed almost two decades ago. A couple games un-fixed it, but even some of the GBA games had dynamic kill animations for big moves.
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