You know we always be getting down with freaks of the night like tight-ass Succubi, but we ain’t got time to waste cuz Woolie hasn’t had his daily dose of pies!
March 16, 2015 at 3:30 pm
Don’t worry, Woolie. The Castle area is the roughest part of the game. The Dungeon and Frank make up the low point of MadWorld. Once you’re past that, normally I’d say it’s smooth sailing. However, your setup made the Elise power struggle a bit of a problem so… good luck! Haha.
March 17, 2015 at 9:16 am
Frank’s Castle. Frank. Castle. Well then.
March 16, 2015 at 3:39 pm
I’ve beaten this game about 5 times and I’ve never seen that fail animation, thanks I guess. As to her death, she’s also a vampire that’s stuck outside and it has been night for a while. So likely death when the sun come up
March 16, 2015 at 6:48 pm
“That sounds like Hentai style voice acting.”
(Pretend you don’t know what he’s talking about! PRETEND YOU DON’T KNOW WHAT HE’S TALKING ABOUT!)
Whatever do you mean Matthew? I do not know wha-
*Bat girl with giant boobs*
OH COME ON!
March 16, 2015 at 11:35 pm
Man, Woolie, I feel you. I’ve played every Platinum game (sans Vanquish) and I began to lose my patience on the zombie golf stage. This part of the game is a real slog.
March 17, 2015 at 2:36 am
As silly as it is, I’m pretty sure the Elise boss finisher is a Godhand reference.
March 17, 2015 at 3:56 am
Wolfmens, Frankensteins, vampwomen. I’m going to be disappointed if we don’t get a Creature from the Black Lagoon.
March 17, 2015 at 9:15 am
Dragon ball Sparking, Woolie, I have no words. Maybe they can’t forget about Sparking, because of the Square-chan Arc 2 title. Thanks, Liam-bama.
March 17, 2015 at 10:40 am
You know I couldn’t get into this game and with how this LP shows it off, besides Matt’s shitty decision to do it on a 360 controller when it was made for the Wii, I don’t think I could ever bother.
March 22, 2015 at 6:24 am
You guys don’t seem to like a challenge. This is not a tough game and you have not even run out of continues anytime during this playthrough and still Woolie seem very frustrated. I also recall Pat dismissing every challenging boss in Evil Within as being “bullshit”. Whatever happened to ‘die ten times before finally beating the boss’ kind of gameplay that used to be the norm in older games?
By the way, I don’t agree with the people who don’t like this stage. I think it’s one of the best. The upcoming stage is my least favourite with the armored security guys. They are a bit boring.
March 25, 2015 at 6:27 pm
It’s not that they don’t like a challenge but how it is set up. Woolie wasn’t angry/frustrated that the level was hard but more that he grinded for like half an hour trying to get the score they set up in a level where there is almost no combo possibilities. Upping the score is cool but you have to do it in such a way that you are not doing the same shit the whole time for a long time.
And bosses can be hard without being bullshit, if Pat hated hard bosses he wasn’t such a fanboy of the Souls games.
May 2, 2015 at 5:46 am
A challenge is one thing, and the guys made this LP harder on themselves by using a different controller, but a boss should never be frustrating. You want to know what happened to dying to a boss ten times? We got better at designing bosses. Bosses should require skill, not luck or experience. There’s a difference. If you can’t beat a boss on the first run, no matter how tough they are you designed a shitty boss, because then it’s just pattern learning, muscle memory. Elise was fine, they messed up that boss for themselves, and she doesn’t recover an insane amount of health, so even though that’s annoying, it’s obviously doable. But Frank sums up the problem with Parrying in Dark Souls, except even worse. To parry in Dark Souls, you have to bet on the speed and trigger the parry at the perfect time, or you eat a hit. Meaning you have to have the timing down like the back of your hand. With Frank, there’s no way to tell when the prompt will appear so you have to just bet on it, and he does about 15-25% a hit. Instant kills, adds, and recovering health are some of the biggest sins in game design besides escort missions, and they need to go away. Games are made to be fun, and to that length a challenge is fun, but frustration isn’t fun. This bullshit mentality of “remember when games used to be HARD? games nowadays are so shitty cuz you don’t die 29 times before you win! AH the good ‘ol days” needs to stop. It’s fucking poison, and misinformed hipster drivel.
Also, without stating your reasoning behind your opinion, your opinion on the stage is moot.
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