Wow Navlaan. Wow. You really are a persistent piece of shit aren’t you?
October 5, 2014 at 3:01 pm
*checks wrist* It’s souls time!
Yeah! It’s here again!
THE HYPE IS REAL-ER-AGAIN 2014
October 5, 2014 at 4:26 pm
Alright I love this game and the best friends but you’re doing some many things wrong. First why the fuck would you release navlaan. Second why would you not do benharts side quest, it makes so many things easier. Third you need have giant souls for Vendrick, and you should just use an ascetic to get a second black gulch soul. Fourth Vendrick is easy all you have to do is run straight up to him and every time he swings roll left ( with his swing not not not against) and then swing. Fifth use a small fucking weapon light armor and no shield as you want to be fast enough to never be hit. If you do that stuff it is so much easier. Roll fucking left
October 5, 2014 at 4:27 pm
Sorry didn’t mean that as a reply
October 5, 2014 at 4:55 pm
It is very much Scrub Souls. But, it’s still fun watching a bunch of scrubs try to do Dark Souls, as opposed to guys who can beast it and know everything, like ENB and German Spy
October 5, 2014 at 7:00 pm
Dude, Woolie’s whole reasoning to letting Navlaan out was:
“Well I’m human so he won’t attack me”
October 6, 2014 at 2:33 pm
Finaly some more souls
October 5, 2014 at 3:07 pm
Well about time!
October 5, 2014 at 3:12 pm
PRAISE THE SUN IT’S finally back I thought I would have to find you and give you all my money to continue
October 5, 2014 at 3:27 pm
“You can block the last hit of his combo. You can’t block shit-else.”
*Immediately tries to block combo*
October 5, 2014 at 3:29 pm
Guys,… I don’t think Woolie’s good at this game.
October 5, 2014 at 7:03 pm
SHHH! Don’t let the secret out!
October 5, 2014 at 3:31 pm
I know you aren’t talking or complaining about it again, but I Wanted to mention this before you got to the end of the game. Probably already mentioned, but whatever.
So, this is why all the geography is crazy: You are an unreliable narrator. If you go to Cale’s map, you’ll notice all the fires are super far away. You are actually traveling long and far, but you’ve completely forgotten. The world doesn’t make sense because you are blacking out a lot of your memory.
IT explains a lot of stuff in the game, Memory is the key theme of the game and characters and motivations. The Humanity of the game: The human effigy is to help you remember who you are, and that makes you human.
October 5, 2014 at 7:02 pm
No, that’s not right.
Explain to me how three locations (IIRC) stacked on top of each-other = “loss of memory”
Explain how even when HUMAN, you still lose memory so much?
IIRC, this didn’t happen as much/at all in DS1 or Demon Souls.
It’s not lore based. It’s developer based.
October 6, 2014 at 4:21 pm
It is orginally developer based, yes. A lore explination is acceptable tho, the whole multiple worlds intersecting thing to explain multiplayer is full of more holes than swiss cheese, but its canon. As for being human, that does not mean your healed, just not physically deteriorating right now. Human state is extremly fragile and your charecter probably would still suffer from memory loss. I admit these are good point tho
October 7, 2014 at 4:51 am
No, This did not happen in Dark souls 1. DS1 isn’t about memory, it’s about humanity. They each have their own themes and explore them all differently.
Even if human, you are still undead. You are under the effect of the curse, which destroys your memory. Lucatiel struggled with it the entire game. If you do her sidequest her final talk just asks you to remember who she was, because she knew she was about to forget herself. (Note: this is a little broken by the fact that apparently the chosen undead is the only one who can turn from hollow to human using these things, because all the npc’s just seem to turn hollow… but that’s definitly gameplay with the only lore explanation as “Your the Chosen Undead” which isn’t that good.)
Seriously, Play the game again and go look at Cales map after every bonfire or primal bonfire, they will show up and you can see where they are located in this large world and you can see how far apart they are. They aren’t stacked on top of each other.
Think of it this way When you leave the Earthen Peak, and walk down the hallway to The Iron Keep. When you saw the lava and the keep, your first reaction is “How did I get here? Did I miss something?” The point of this disparity or stacking is to make you, the player, feel the loss of memory. It’s a gameplay mechanic meant to bring this kinda disjointed feeling to you. you don’t know how you got from point a to point b because the path you think you took obviously isn’t correct. so where is the path you must’ve taken? You look at the map and you see that the keep is nowhere near Earthen Peak. You go up an elevator and down a hallway and you have crossed Miles and miles of land. Where did all that go? You ask yourselves these questions while playing because the designers of the game set it up so that you cannot trust the distances, you cannot trust what you remember, you cannot trust that you know where you are going. You cannot trust you, because you cannot remember who you were or where you’ve been.
I’m all for things being a simple answer, looking too deep at certain things is really stupid when there could be simpler answers like “The developers were lazy” but when you have something as obvious as “The theme is memory and loss of it” and then an obvious time jump, There might be a connection between the two.
October 5, 2014 at 3:39 pm
You should have just fought him ya wimps!
October 5, 2014 at 3:46 pm
If you wouldn’t have released him, Navlaan wouldn’t have been a problem. Anyway, I found the easiest way to take down Vendrick is with Ricard’s Rapier +10 and patience. I hope they take down Vendrick, collect his secrets from the Shrine of Amana and defeat the final boss, all in one video. C’mon WoolsWorth II you can do it!
October 5, 2014 at 3:50 pm
So are they going straight to the final boss after this? Because that’ll probably be a really short episode. Or a very repetitive one. Unless they go straight to the DLC 🙂
October 5, 2014 at 3:59 pm
Well that’s one solution. If Woolie wont drop his shield, just take it away from him. lol
October 5, 2014 at 4:10 pm
The trick to avoiding Navlaan is to press on until impossible space forces him to be in 2 places at once
October 5, 2014 at 4:22 pm
Woolie fighting the most powerful magic spammer in the game without a shield because apparently he likes to make us watch him fail! Woolie the dingleberry!
October 5, 2014 at 4:28 pm
It’s not Vendrick’s HP, it’s his defense. He has a 32x defense multiplier with no Giant Souls, and you decrease that by half which each soul you possess.
October 5, 2014 at 4:42 pm
Also don’t forget to do the Chasm of the Abyss!
October 5, 2014 at 7:21 pm
Chasm of the Abyss? I thought that was only DS1
October 5, 2014 at 10:42 pm
Dark Chasm of Old, w/e
October 5, 2014 at 4:53 pm
Wow, Navlaan wanted Woolie’s head in the worst way. I didn’t know he would do that.
You might want to upgrade a good greatshield if you’re going to consider having one against Vendrick. Having something with 78 stability will be better than what you have now. If you have Havel’s Greatshield, and you upgrade it, it can be nice to fall back on.
But really, all you need to do is hug Vendrick’s ankles and circle-strafe like your life depends on it, because it does. Vendrick is most dangerous when he’s facing you directly, so stay behind him as much as possible.
…Why am I posting tips when I know they must be past this point already…?
October 5, 2014 at 6:15 pm
If you’re fighting Vendrick you should have no shield
October 5, 2014 at 9:14 pm
is the let’s player effect, seeing gameplay & people reacting to it casually tricks your brain into thinking is being live,…. or is just everyone just got used to do that you just d it no questions asked
October 5, 2014 at 5:11 pm
this was woolie’s lowest moment
October 5, 2014 at 6:36 pm
How is Woolie getting worse, this is painful to watch
seeing vendrick made me think. maybe billy from adventure time was huge because he absorbed so many souls
October 5, 2014 at 7:38 pm
Pat, if it’s his health why do you see no damage numbers? Resistances man, resistances. Now shhhhhh
October 5, 2014 at 8:57 pm
You know what annoys me when Woolie says “gotcha” after Pat says “roll to the sides”? That even though they HAVE made fun of that dumbass “run away from the giant thing even though you could run to the side” A la Prometheus trailer, He is STILL rolling away from big ass swords.
WHY? That fucking thing is a super LONG ass sword, it’s still gonna hit you if you’re STILL under it. You’re ruinning me Woolie, you’re fucking ruinning me.
October 6, 2014 at 2:32 am
Yeah as someone who plays no shield dodge or die, it’s frustrating to see him not roll towards.
October 7, 2014 at 2:39 am
Doubly so, since recently before that, Woolie was doing just that (rolling toward the weapon) with the Giant Lord! He already showed he knew the tech, but then he just shits himself and dies instead!
October 5, 2014 at 10:10 pm
To defeat a caster, don’t let them cast…
October 5, 2014 at 10:43 pm
so i guess at this point killing the real Navlaan will not stop the horde of Navlaan phantoms haunting Woolie, right? oh well game’s almost over not counting DLCs
October 6, 2014 at 5:23 am
Pat has turned woolie into such a pussie he won’t even try dodging navlaans spells lol if only he grew some balls and attempted to actually hit him he would have stunlocked him to death.
October 6, 2014 at 3:09 pm
did woolie hear they’re ending Naruto? I wanna hear the salt
October 6, 2014 at 4:29 pm
Not sure which is the bigger failure, pat thinking you can just run away from navlaan, (that’s not how invasions work dummy!)
Or woolie, after navlaan near kills him, waits for navlaan to cast another spell and return his taxes patiently instead of getting the fuck in there and beating the shit out of him with a massive sword
October 7, 2014 at 2:36 am
Well, you can just run from Navlaan, but they went the wrong way. You have to go into a boss area to make it work. And yes, even if the boss was already defeated, entering his area will still banish invaders. So they could’ve gone to the Last Giant or the Pursuer, and banished Navlaan.
That Woolie let Navlaan get all those hexes off without any retaliation is a bigger problem that needs to be addressed …
October 6, 2014 at 8:08 pm
ffs Woolie knew that Navlaan was gonna invade the rest of the game but he still released him and a) didn’t kill him and b) runs away every time he shows up. What a fucking waste of time.
October 7, 2014 at 2:33 am
Pat, you know you can stack fire defense to 890, at which point you only take 1% damage from fire, right? You can then tank the ancient dragon’s breath and shoot him to death with arrows/bolts/spells. Granted, the Flame Quartz Ring +3 (150 defense) and Dispelling Ring +1 (120 defense) are from the DLCs, but are very beneficial, though their lesser versions from the vanilla game are still useful (80 and 60 respectively). Then the small orange burr consumable (150) and the Flash Sweat pyromancy (300), and you should be practically there.
November 14, 2014 at 5:43 pm
Is there a counter for how many times Woolie has said “Got ya” and immediately ignored what Pat just said? There needs to be one.
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