The “One Man Pincer Show” is an ancient warfare lesson tacticians used to give,
In which one grossed out the enemy from both sides until they lost the will to live.
Outro: Greenborne by LittleVMills
May 4, 2015 at 3:58 pm
I thought the village was a fun place. Maybe it’s RE4 giving me most of those feelings, but the area right after that kind of goes and goes and goes. This is one of the parts where the game kind of drags for me.
May 4, 2015 at 4:00 pm
God dammit, Pat. I thought woolie was being salty, but you literally almost went three entire zones ahead. That’s some shit.
May 4, 2015 at 4:19 pm
Pat has the self-restraint of a toddler. All the more impressive that Woolie is able to stick to his guns in the face of that.
May 4, 2015 at 4:23 pm
Dude, I’m starting to realize that I may not want to see a playthrough of Fire EmblemXShin Megami Tensei. Because Pat is just gonna fuck it up like this. =_= fuck u Gnome-senpai.
May 5, 2015 at 12:26 am
If Woolie’s going to rely on gravitational pull as his primary means of locomotion, then how can anyone blame Pat for wanting to actually get somewhere in this game he’s been looking forward to for so long?
May 5, 2015 at 11:04 pm
Easy. Because he made an agreement not to.
May 4, 2015 at 4:18 pm
These need to be longer or something. I’m sorry but watching Woolie daintily walk everywhere for half an hour is getting to be too much.
May 4, 2015 at 4:21 pm
Tune in next time to see a bunch of frickin’ snakes!
May 4, 2015 at 5:05 pm
Indiana Jones WILL NOT be making an appearance!
May 4, 2015 at 5:10 pm
If you thought this was RE4 before just you fuckin’ wait
May 4, 2015 at 5:13 pm
Yo, The Patriot was such a sick film. And Braveheart’s really good.
Mel’s such a great actor…y’know, except for when he went crazy (I think that was him).
Okay, well I will now say that Pat VERY much skirts the borderline of ruining this (apparently) “blind” LP.
It actually isn’t that hard to shut the fuck up (no anger in those words) about anything that you could spoil for someone else. DO NOT ruin stuff for Woolie. Knowing information is one thing, but actively spoiling things for someone else is just rude.
The White Church set is actually super cool. I like the idea of wearing white while enemies splatter blood all over the place.
May 4, 2015 at 5:14 pm
We Were Soldiers is another good Mel Gibson film (in my opinion, of course).
May 5, 2015 at 12:38 am
I dunno, I feel like Pat was just saying he found out what the Tonsil Stone did. If he didn’t, they might not have ever known.
The character in the shack even tells you what to do with it, so it’d pretty much be the same as if it was a key they found, and Pat said, “I know where this key goes. I tried it on this door, and it opened.” Now, if he went into detail on what was behind that door, then he would be spoiling things, but he didn’t.
I actually feel Woolie is being awfully controlling, expecting Pat to wait for him to lumber to where they need to go so they can go “YOOOOO” together at the same time. He has to understand that it’s hard to maintain the integrity of a “blind” playthrough when the other person wants to play really bad and he insists on playing slowly. Because of the pace he plays at, he’s on the controls most of the time, so Pat can hardly be blamed for wanting to just try something at a normal pace.
May 5, 2015 at 11:07 pm
You’d have a leg to stand on except that Pat agreed that he would not go ahead. He didn’t have a problem when he was playing and Woolie was forced to sit back, he needs to stop being a shitty friend.
Stop defending people for breaking promises.
May 6, 2015 at 6:48 am
Pat agreed under duress not to go forward. He shouldn’t be bound by everyone’s expectations if he just wants to enjoy the game.
Besides, what’s so special about maintaining the “blindness” of the LP? Is it because the game is new? I have absolutely no problem with him knowing what is in the game and providing his opinion on it as he goes. Keeping it blind just means playing slower and having to tolerate things that aren’t necessarily adding to the overall fun.
They’re only going to do this once, and they can miss huge pieces of content by not knowing certain things. We’re talking whole areas here, and more. If we want to see them experience the whole game, we’re going to have to be open to them seeking answers to things. As an example, they needed to stop and explore/research just to find the door to the Forbidden Woods. Granted, that was necessary, but there’s a lot of cool stuff on the side that might get missed altogether if they hold “blindness” above all. This is a game that just doesn’t reward that mindset for the LPer. You need to play through more than once, basically, and they aren’t going to do that for us.
And Pat is being a very patient, kind friend, considering.
May 4, 2015 at 5:28 pm
I ordinarily dislike posting while watching the video for the first time, but I’m 5 minutes in. They are about 20 steps past the lantern.
May 4, 2015 at 7:23 pm
If anyone is playing along, forget this crap about funnels and exterior collisions. Just explore, you see a path, go there, don’t be afraid to “Liam” thru the unknown.
May 5, 2015 at 11:09 pm
May 4, 2015 at 7:55 pm
The belt lantern is actually not better than nothing. Equipping it causes stamina to regen significantly slower.
May 5, 2015 at 12:43 am
I know I’m a part late on this, but you know those lanterns burning near the beginning of the Forbidden Woods area? Has anyone else moved the camera and looked inside? There’s a tiny little charred body burning in each one.
June 26, 2015 at 12:11 pm
I dare you to Google “One-Man Pincer Show”
May 31, 2016 at 6:29 pm
when I heard Patches I immediately I groaned because I remembered his bullshit.
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